scorch.net

The stuff of Brian|Mongrol|Steven|Skreeg|Ozzy|Hamilton


Projects

Everything lives on github. Natch.

XAnimGUI - 1996

A long time ago the Amiga had a CLI based movie player called Xanim. I didn't like CLI's then so I wrote a GUI for it using the Gadtools library in C. Other C programs included an IRC bot that wrote directly to the TCP port and when given channel ops, would go on a rampage kicking everyone out the channel before exiting in a memleak... Oh look! Its still on Aminet.

XanimGUIv13

With a fun readme and awesome license.

                Short:        GUI frontend for Xanim. Final release.
                Author:       Brian Skreeg. Fish Technologies Ltd.
                Uploader:     oz ozzy demon co uk
                Type:         gfx/show
                Replaces:     gfx/show/XanimGUI*
                Architecture: m68k-amigaos
                
                This is simply a GUI frontend for the UNIX derived Xanim animation
                player. If you have Xanim this prog is a must have.
                
                Beta Status now removed. 100% freely distributable.

Mongscreen - 2000

In the early 2000's I did "value" stock trading. Mongscreen was a web application that scraped Hemscott, Yahoo and some other finance websites for company fundamental data, jammed it into a MySQL database and provided a search function to pull out stocks matching certain criteria.

The scraper is written in Perl5 and the website was PHP4. It all ran on a FreeBSD box at home and was used by several peeps on the fool.co.uk forums. It was good, made me money and it was free to use.

Mongscreen

Moolah - 2009

Still money obsessed and unhappy with the state of finance apps I decided to write my own on a Mac. Written in Objective-C, Moolah was an envelope budgeting app. Like everything else I write it was buggy beyond belief and got quite unusable very quickly with a lot of transactions. I now have too much money and don't care.

Moolah for Mac

Traction Edge

This was a tactics roguelike set in Victorian times with XCom like gameplay. Written in C++ and SFML. Great fun and an awesome learning experience. Game systems are amongst the most complex you can make as a programmer. A favourite feature was the name generator that would come up with great Victorian policeman names like "William Pocket" and "Albert Cheeseborough"

It also had its own little website.

Traction Edge

MidiboxSEQv4

2016 came around and I wanted a midi sequencer. Since these are expensive pieces of equipment I decided to build my own. The logic being that it's easier to get a $1000's worth of equipment into the house if it turns up in $10 packets. They say that building a MidiboxSEQ isn't something you "just do". There's no kit, no real BOM. The process is spread throughout various threads and build logs on the Midibox forum. I decided to add to this confusion by documenting my own build.

Mongrol's MidiboxSEQv4 Build - Page 1

Mongrol's MidiboxSEQv4 Build - Page 2

Mongbox Enclosure

For some reason I made an orange one.

But then right before I sold it to a guy in the French Polynesia, switched it to black

The Ponoko.com enclosure files are on Github.